Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Transform Gizmos into real 3d meshes
#1
Hi again Jake ! I'm making a game where the user will be able to draw roads.
Is there an easy way to transform the gizmos of the curvy line Scripts into real 3D meshes ?
The idea is to let the user modify/delete the shape.

Thanks in advance Smile

Seb
 
Edit :
For exemple I have a script (JS) attached to the Object containing the CurvyLine Script.
I would like to add by script a mesh renderer and a meshFilter to all the CP.
Something like that : GetComponent(typeof(CurvySpline)).ControlPoints[0].AddComponent(MeshRenderer); // Testing the first CP
but it does'nt work.

However your script in your online Manual works perfectly :
GetComponent(typeof(CurvySpline)).ControlPoints[1].Transform.position.x+=50;

Could you help me to find the way ? Thanks a lot (I'm pretty new with C#)
Reply


Messages In This Thread
Transform Gizmos into real 3d meshes - by rattle-snake - 12-30-2013, 09:51 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Cant Generate Meshes At Runtime alms94 5 22 01-26-2024, 11:27 AM
Last Post: _Aka_
  Disable rebuild of meshes in dynamic mode Zilk1 1 8 10-04-2023, 09:50 AM
Last Post: _Aka_
  Combining two separate meshes ava_ava 2 7 07-26-2023, 05:49 AM
Last Post: ava_ava
  Invisible generated meshes in build itsGama 5 10 06-08-2023, 11:53 AM
Last Post: _Aka_

Forum Jump: