10-13-2021, 02:45 AM
Hello! I'm looking to make a hallway creation tool.
I want to create as many hallways with branching paths as I want, and populate them with props and features.
I'm extruding along the splines, and flipping the triangles which forms functional hallways.
From here I'd like to have the meshes open up when intersecting, allowing me to create branching paths. (I'm connecting the CP's at the branch points)
Would you recommend making a custom node for this, or extending the core Mesh building functionality?
Pic related, I'd like the red tri's of the mesh to be gone, and a seam to be calculated between the two, and ideally rearrange the vertices to make a good hole.
I want to create as many hallways with branching paths as I want, and populate them with props and features.
I'm extruding along the splines, and flipping the triangles which forms functional hallways.
From here I'd like to have the meshes open up when intersecting, allowing me to create branching paths. (I'm connecting the CP's at the branch points)
Would you recommend making a custom node for this, or extending the core Mesh building functionality?
Pic related, I'd like the red tri's of the mesh to be gone, and a seam to be calculated between the two, and ideally rearrange the vertices to make a good hole.