09-03-2021, 10:18 AM
(09-02-2021, 12:52 PM)_Aka_ Wrote: Hi
You will have to get the InputSplinePath module instance you are interested in, then modify its Spline property.
To get the InputSplinePath instance, you can use the usual Unity methods (such as GetComponent<InputSplinePath>()) or the CurvyGenerator.GetModule... methods while setting the optional parameter to true.
Did this work?
Thanks for the fast response, this indeed worked