Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How can I modify generators during gameplay ?
#1
Hi, I'm stuck when it comes to trying to modify generators during runtime.

First I will explain what I'm trying to do. I create a set of unique generator objects in the game scene. Next I'm trying to use only some of these generators for different splines. I leave the "spline" input under the input spline path as none. But I cannot for the life of me figure out how to set the spline input for that generator reference via c#. Is it simply not possible to do that ?
Reply


Messages In This Thread
How can I modify generators during gameplay ? - by codehawk64 - 09-02-2021, 12:10 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline.Length not updated unless I add a point to spline (or modify it) first. _RicO 3 6 08-26-2023, 08:41 AM
Last Post: _Aka_
  Multiple Splines and Generators Performantly for Road System drock 1 6 07-17-2023, 10:31 AM
Last Post: _Aka_
Question How to modify Example 12 to work bi-directionally and more than 2 connected splines Mambosa 3 17 11-29-2022, 06:59 PM
Last Post: _Aka_
  Compilation issues for iOS with a scene containing generators puzzlekings 2 912 05-13-2021, 06:53 PM
Last Post: _Aka_

Forum Jump: