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Stack Overflow
#11
The difference between MoveBy() and MoveByConnection() is that the latter follows connections if it found matching tags. You should be fine using just MoveBy() and have your splines in a splinegroup that the runner uses (like in the EndlessRunner example). If you're unable to find a suitable spline when the player reaches the end of it's current spline (or splinegroup), check the way you assign/choose the new spline. Perhaps there is a problem with Collider setup and/or spline picking.
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Stack Overflow - by lelag - 12-18-2013, 10:26 AM

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