Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Stack Overflow
#10
(01-10-2014, 02:34 PM)'lelag' Wrote:
(01-10-2014, 07:50 AM)'Jake' Wrote: I didn't found an error in the MoveConnection source. It must be some problem with your connection and tag setup. The error means the SplineWalkerCon (you're using it?) continously enters a connection (due to a problematic connection/tags setup). This causes the Stack Overflow.

The whole tag based system is somewhat fragile, that's why I'm working on solid pathfinding support for connected splines. It's halfway done and will offer much more freedom and way less error-proneness. The old fragile system will be kicked out then.

As soon as it's done I can send you a dev version to work with. I think this makes much more sense than trying to cure a already dead horse.

Sorry for all that trouble.

Jake


 



No problem, glad to hear that you're working on something better.
But I don't use tag system and never heard of it concerning Splines Smile
Should I ?

 

Btw i don't use SplineWalkerCon, i made a RunenrController based on your EndlessRunerPlayer.

 


I said it on an edited post Smile (it displays at the bottom of a post)

I'll try MoveBy, but i remember changing MoveBy by MoveByConnection cause I had problems with it, something like sometimes (random) system couldn't find a suitable lane. 
But i'm definitely changing it back if you say it's a better way. 
I'll try and tell you if everything is allright.

Thanks a lot.
Reply


Messages In This Thread
Stack Overflow - by lelag - 12-18-2013, 10:26 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
Exclamation Stack overflow when editing prefab containing splines rhys_vdw 5 24 04-10-2023, 10:17 PM
Last Post: _Aka_

Forum Jump: