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Lightmaps UV stretched even after setting split length to minimum
#1
Hi, 

I'm having some issues with Lightmap UV2:

In the Volume Mesh node, when I don't Split UV, the lightmap UV looks very stretched:
   

But when I set the Split Length to a minimum (1) the lightmap UV checkerboard is still not square:
     

The higher value I key in the Split Length, the more stretched the lightmap UV becomes. How do I ensure the checkerboard is square to produce high-quality lightmaps?
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Messages In This Thread
Lightmaps UV stretched even after setting split length to minimum - by dartboard - 07-28-2021, 05:37 AM

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