05-20-2021, 10:04 AM
Hi
Not sure to have understood your exact use case, so my answer will be a bit of "spray and pray" answer
Have a nice day
Not sure to have understood your exact use case, so my answer will be a bit of "spray and pray" answer
- The control points constituting a spline are game objects, meaning that whatever is used to animate a game object will work on them, including animations. Same applies for the properties of Curvy's components, as long as their type is compatible with animations (floats, ints, ...)
- You can modify a spline at runtime using Curvy's API. The main class to manipulate a spline is CurvySpline
- A Spline Controller has a Position property. That property can be modified using an animation to animate the movement of an object along a spline.
Have a nice day
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Available for freelance workâfeel free to reach out.
Available for freelance workâfeel free to reach out.