05-25-2021, 05:16 AM
Awesome , that fixed the problem. I think the issue was because of OnAfterDeserialize() when unity automatically called the implementation of UnityEngine.ISerializationCallbackReceiver it was resetting translation, rotation and scale values because of version was null for first time only.
Your outstanding support and effort you putting is really priceless, thanks for every second you spent on it. much appreciated
Your outstanding support and effort you putting is really priceless, thanks for every second you spent on it. much appreciated