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Compilation issues for iOS with a scene containing generators
#1
Hi

I have a scene containing mesh generators and for some reason when compiling on iOS it seems to be failing because it is looking for editor classes, as per the errors below. 

When I remove the curvy generator / tracks it compiles without the issues below.

Any ideas/suggestions much appreciated Smile


thanks 

Nalin




-----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Plugins.dll
Microsoft ® Visual C# Compiler version 3.5.0-dev-20359-01 (8da8ba0c)
Copyright © Microsoft Corporation. All rights reserved.

Assets/Plugins/Curvy/Base/Editor/CG Modules/BuildVolumeSpotsEditor.cs(17,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CG Modules/InputGameObjectEditor.cs(14,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CG Modules/InputMeshEditor.cs(14,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CG Modules/InputSpotsEditor.cs(13,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CG/CGGraph.cs(17,19): error CS0234: The type or namespace name 'AnimatedValues' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CG/CGModuleEditor.cs(17,19): error CS0234: The type or namespace name 'AnimatedValues' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/Components/GLCurvyRendererEditor.cs(14,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CurvySplineSegmentEditor.cs(19,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/DevTools/Editor/DTEditor.cs(14,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/DevTools/Editor/DTEditor.cs(15,19): error CS0234: The type or namespace name 'AnimatedValues' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
Assets/Plugins/DevTools/Editor/DTEditorClasses.cs(15,19): error CS0234: The type or namespace name 'AnimatedValues' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
Assets/Plugins/DevTools/Editor/DTEditorClasses.cs(16,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/DevTools/Editor/EditorData.cs(10,19): error CS0234: The type or namespace name 'AnimatedValues' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/AboutWindow.cs(18,32): error CS0246: The type or namespace name 'EditorWindow' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/DevTools/Editor/DTEditor.cs(21,32): error CS0246: The type or namespace name 'Editor' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/DevTools/Editor/Components/ComponentPoolEditor.cs(14,6): error CS0246: The type or namespace name 'CustomEditorAttribute' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/DevTools/Editor/Components/ComponentPoolEditor.cs(14,6): error CS0246: The type or namespace name 'CustomEditor' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CG Modules/BuildRasterizedPathEditor.cs(16,6): error CS0246: The type or namespace name 'CustomEditorAttribute' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CG Modules/BuildRasterizedPathEditor.cs(16,6): error CS0246: The type or namespace name 'CustomEditor' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/Components/GLCurvyRendererEditor.cs(19,6): error CS0246: The type or namespace name 'CustomEditorAttribute' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/Components/GLCurvyRendererEditor.cs(19,6): error CS0246: The type or namespace name 'CustomEditor' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CG Modules/BuildShapeExtrusionEditor.cs(17,6): error CS0246: The type or namespace name 'CustomEditorAttribute' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CG Modules/BuildShapeExtrusionEditor.cs(17,6): error CS0246: The type or namespace name 'CustomEditor' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/Controllers/CurvyControllerEditor.cs(51,37): error CS0246: The type or namespace name 'PlayModeStateChange' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/Controllers/MoveModeDrawer.cs(15,35): error CS0246: The type or namespace name 'PropertyDrawer' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CG Modules/BuildVolumeCapsEditor.cs(17,6): error CS0246: The type or namespace name 'CustomEditorAttribute' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/CG Modules/BuildVolumeCapsEditor.cs(17,6): error CS0246: The type or namespace name 'CustomEditor' could not be found (are you missing a using directive or an assembly reference?)
Assets/Plugins/Curvy/Base/Editor/Controllers/MoveModeDrawer.cs(14,6): error CS0246: The type or namespace name 'CustomPropertyDrawerAttribute' could not be found (are you missing a using directive or an assembly reference?)
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Messages In This Thread
Compilation issues for iOS with a scene containing generators - by puzzlekings - 05-13-2021, 02:47 PM

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