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Performance on Mobile Hardware (Oculus Quest VR)
#2
Hi

1) Yes, Curvy is a good fit

2) It really depends on how complex the racetrack is, the mobile hardware, the target FPS, ... I know from existing projects that Curvy can run on properly on mobile, but I haven't personally done any profiling on mobile platforms.

What I suggest you is to buy Curvy Splines, do tests with it. If the performance is not high enough, write me about it. If I can't provide you with a solution, then I will grant you a refund (through the Unity refund system)

What do you think?
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
RE: Performance on Mobile Hardware (Oculus Quest VR) - by _Aka_ - 05-03-2021, 06:33 PM

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