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Performance on Mobile Hardware (Oculus Quest VR)
#1
Question 
Hello!

I'm considering using Curvy for a project that requires a racetrack to be generated at runtime, and a vehicle that travels along that racetrack at a constant speed with the ability to move left/right on that track.

1) First, is Curvy a good fit for such a use case? I saw that it has mesh generation features, so it can generate a track at runtime right?

2) How well does Curvy perform on mobile hardware? In particular, Android mobile VR hardware such as the Oculus Quest?

Thanks!
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Messages In This Thread
Performance on Mobile Hardware (Oculus Quest VR) - by ForemanDesigns - 05-03-2021, 05:57 PM

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