04-20-2021, 07:14 PM
And to give more details, something like:
Code:
var spline = CurvySpline.Create();
//set up your spline
spline.Interpolation = ...;
spline.Add(...);
spline....
....
yourSplineController.Spline = spline;
yourSplineController.Play();
yourSplineController.Speed = ...;
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.