Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
LODs
#5
Okay so assuming I really need the mesh collider, tangents, etc. and reducing quality and the amount of data processed by the generator is not an option, what else can I do?

Currently I have one generator for about 50 splines (with each spline generating mesh). Would it be better to just use one generator for everything or one generator for one spline? What do you recommend? Also are there any methods that can be called from a different thread to maybe only really have the creation of the final meshes/gameobjects in the game thread?

Thanks by the way for being so supportive and responsive! Smile
Reply


Messages In This Thread
LODs - by digot - 03-20-2021, 07:41 PM
RE: LODs - by _Aka_ - 03-21-2021, 07:06 PM
RE: LODs - by digot - 03-21-2021, 07:59 PM
RE: LODs - by _Aka_ - 03-22-2021, 09:19 AM
RE: LODs - by digot - 03-22-2021, 01:21 PM
RE: LODs - by _Aka_ - 03-22-2021, 05:27 PM
RE: LODs - by digot - 03-23-2021, 02:59 PM
RE: LODs - by _Aka_ - 03-26-2021, 08:35 PM
RE: LODs - by _Aka_ - 03-25-2021, 05:28 PM
RE: LODs - by digot - 03-28-2021, 03:52 AM
RE: LODs - by _Aka_ - 03-29-2021, 09:20 AM
RE: LODs - by digot - 04-04-2021, 01:49 AM

Forum Jump: