Im instantiating gameobjs with curvycontrollers to travel along a spline continuously; new objs spawn every 10 seconds or so and existing ones are destroyed once they reach the end of the spline for +3 seconds. When i run this game for 30min plus+, I sometimes get an IndexOutOfRangeException on line 1397 which is function FluffyUnderware.Curvy.CurvySplineSegment.LocalFToDistance in file CurvySplineSegment.cs. Not all gameobjs travelling along the same spline get this error, only maybe 1% do get this error. However, this error doesnt seem to affect anything, at least in my short term testing. The obj still travels fine along the spline and my colliders on it still work.
I am not sure how ignoring this error in the long run will affect my program so ideally would like to get this error fixed. Thanks in advance!
please let me know if i need to supply any more information.
EDIT: when the error occurs, the gameobj actually stops moving on the spline.
I am not sure how ignoring this error in the long run will affect my program so ideally would like to get this error fixed. Thanks in advance!
please let me know if i need to supply any more information.
EDIT: when the error occurs, the gameobj actually stops moving on the spline.