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Combine splines of different interpolation for use in generator
#1
Hi,

I've found most of the answers I've been looking for by browsing this forum so far, but I've finally hit a bit of a snag in one department.

I'm dynamically generating 'orbit' curves through a combination of catmull (following planet curvature) and bezier interpolation (for exit/entry), connecting the ends of the splines as required and moving objects along said spline/s with a controller. All of that works great, but I also generate 'waypoint' meshes that show the trajectory curves that are visible when the object is selected, and up until now I've just been generating as individual splines-- but I'd like to somehow combine the catmull orbit movement and bezier departure curve into one 'thing' that can be used to generate a resulting mesh that matches the connected splines involved.

I presume I'm stuck accepting that the merged spline conforms to one interpolation or another and the spline shape changes away from that defined separately, so I was wondering if there was another option available? 


Lee
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Messages In This Thread
Combine splines of different interpolation for use in generator - by leeharris - 02-26-2021, 02:57 PM

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