02-11-2021, 06:53 PM
No worries your support is super ,
To make sure I understood the answer. You mean if the Spot Generator for example created 20 trees and 10 street light ( these are simple game object with sprite renderer) on range from: 0 to 0.25 . and I then updated the generator range to be from 0.25 to 05 and make refresh, then the generator will use these 20 trees and 10 street lights game objects that was already created , I am i right here?
but is there any possibility that the generator might delete (or event instantiate a new one) objects from the 20 tree and 10 street light ?
if I make the seed a fixed value and not random does this guarantee that object will be always the same and will not be deleted or instantiate a new one?
To make sure I understood the answer. You mean if the Spot Generator for example created 20 trees and 10 street light ( these are simple game object with sprite renderer) on range from: 0 to 0.25 . and I then updated the generator range to be from 0.25 to 05 and make refresh, then the generator will use these 20 trees and 10 street lights game objects that was already created , I am i right here?
but is there any possibility that the generator might delete (or event instantiate a new one) objects from the 20 tree and 10 street light ?
if I make the seed a fixed value and not random does this guarantee that object will be always the same and will not be deleted or instantiate a new one?