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[Runtime] ClonePath + CurySpline refresh problems
#1
Hi,

I would like to create a clone path at runtime. So far everything works except for the last step: The gameobjects created by clonepath are only refreshed and visible when I click on assigned spline in the scene editor view. I already added refresh methods to both scripts (spline and clonepath), but without any success.

How can I solve this issue?

 

 
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[Runtime] ClonePath + CurySpline refresh problems - by SergeantPixelShotgun - 11-21-2013, 02:51 PM

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