Hi,
I would like to create a clone path at runtime. So far everything works except for the last step: The gameobjects created by clonepath are only refreshed and visible when I click on assigned spline in the scene editor view. I already added refresh methods to both scripts (spline and clonepath), but without any success.
How can I solve this issue?
I would like to create a clone path at runtime. So far everything works except for the last step: The gameobjects created by clonepath are only refreshed and visible when I click on assigned spline in the scene editor view. I already added refresh methods to both scripts (spline and clonepath), but without any success.
How can I solve this issue?