This won't work for me. I think that solution needs a SplineController on a GameObject to work. I'm controlling an object on a spine from another GameObject and just want to move an object along a spline but without needing to attach a SplineController. I want the minimum possible solution which the old method gave me, I don't want all the bloat of the SplineController.
I really wish you plugin developers would not remove functionality that breaks existing games. They should always be backwardly compatible.
I really wish you plugin developers would not remove functionality that breaks existing games. They should always be backwardly compatible.