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GameObject jumping on connection
#1
For example in the Curvy-Examples Connection Scene, whenever the Ship reaches the last CP of a Spline that has a Head-to connection on it, the ship slightly jumps ahead on the connected Spline.
Happens in that scene when it passes OuterToInner-CP0002 and InnerToOuter-CP0002.

Is there a work around for this or at least a way to minimize the jumping distance?
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Messages In This Thread
GameObject jumping on connection - by MayhemMike - 10-20-2015, 10:37 AM
RE: GameObject jumping on connection - by Jake - 10-20-2015, 08:11 PM
RE: GameObject jumping on connection - by Jake - 10-26-2015, 06:39 PM

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