Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Removal of control point causes render issue
#4
Did some tests and can confirm this bug, though it only happens with fairly long splines. Without starting a heavy debug session I would guess it's a problem with timing and Behaviour calling orders, so a fix won't be that easy.

I tested it again with the current dev build of Curvy 2.0 and fortunately the bug was gone. For 2.0 I rewrote CP handing to become independent of hierarchy order I think this fixed the issue.

Core parts of the Dev-Build should be stable, so you might want to use this instead for your project. Please send me a mail to jake<at>fluffyunderware.com (please include your order number) and I'll send you the latest dev build together with a modified custom actions package.

In alternative, you might want to participate here if you're interested.

Best regards,

Jake
Reply


Messages In This Thread

Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline Issue Leading to Unity Freeze Pankaj09 1 227 08-24-2026, 11:28 PM
Last Post: _Aka_
  Connecting Multiple Spline Nodes Issue Ritesh Kadam 1 179 08-22-2026, 11:24 PM
Last Post: _Aka_
  Control Point Interpolation Overrides. rickgplus 1 886 12-11-2025, 08:52 AM
Last Post: _Aka_
  12_Train junction point richardzzzarnold 5 4,047 04-16-2025, 02:19 PM
Last Post: _Aka_

Forum Jump: