06-19-2026, 11:58 PM
(06-19-2026, 11:18 PM)_Aka_ Wrote: Hi,
Is having straight rail sections (vs curved ones) a deliberate choice? If not, using the Deform Mesh would solve the raised issue.
If using Deform Mesh is not what you want, please send me you send and related assets so I can see how you did setup it.
Thank you.
Thanks for responding so quickly! Yes the straight rails are a deliberate choice. The point of the game is to drag physics objects into place, the player is given a straight rail piece and needs to position it. The game doesn't necessarily needs to support arbitrary curves, just a few moderate turn outs that are mapped to grid points.
The player's actions will lead to a deformed mesh over the spline as we'd expect for a track, the experience is to build the track one piece at a time.
I can send you a project export however my prototype is deeply intermixed with other store assets I cannot distribute. Please allow me a day to reconstruct the scenario in a shareable setup. In case it's sufficient, I have attached a screenshot of my generator setup. I only started working with Curvy Splines this afternoon, please forgive me if I've done something foolish.
Thanks!

