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SplineController Ignores Follow-Up and Chooses Wrong Spline
#3
I've provided the package as you suggested. I'm using Unity 6.0.32f1 with URP and Curvy version 8.7.1.
spline_connector_test.unitypackage

I tried creating a new project, importing the package and the latest version of Curvy to test things out. However, it seems like the scene became messy and things didn’t import correctly. I considered updating Curvy in my main project to see if that might resolve the issue, but I'm hesitant to do so, as I'm concerned it could break the current setup.
Let me know how best to proceed, or if you were able to reproduce the issue on your end.

Thanks!
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Messages In This Thread
RE: SplineController Ignores Follow-Up and Chooses Wrong Spline - by Josenildo - 07-25-2025, 01:29 AM

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