Hi,
I am assuming you want to rotate the asteroids in the example scene 28. If my assumption is wrong, please give me all the details you can about your use case.
Go to the Rasterized Path module in the scene's Curvy Generator, and increase its Range value. This will rotate the generated asteroids.
The reason is that this setting changes the start point of the range of rasterization on the spline. Since the spline is closed, and the range's length is 1 (the whole spline), changing the starting point will basically make the generated asteroids move further.
I explained above how to do this in the editor, in edit time. To do this at runtime, you need to either use an Animation asset to animate the value of the setting, or use the API to do so via code:
https://api.curvyeditor.com/FluffyUnderw...dPath_From
I hope this helped.
Have a nice day.
I am assuming you want to rotate the asteroids in the example scene 28. If my assumption is wrong, please give me all the details you can about your use case.
Go to the Rasterized Path module in the scene's Curvy Generator, and increase its Range value. This will rotate the generated asteroids.
The reason is that this setting changes the start point of the range of rasterization on the spline. Since the spline is closed, and the range's length is 1 (the whole spline), changing the starting point will basically make the generated asteroids move further.
I explained above how to do this in the editor, in edit time. To do this at runtime, you need to either use an Animation asset to animate the value of the setting, or use the API to do so via code:
https://api.curvyeditor.com/FluffyUnderw...dPath_From
I hope this helped.
Have a nice day.
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.

