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Box Collider Alignment
#5
(10-18-2024, 06:13 PM)_Aka_ Wrote: Hi,

Thank you for your patience.

1- This behavior happens when rotating meshes/Objects using the Properties section of the Input Meshes or Input GameObjects module. If you Rotate section of the Volume Spots module, the bounding box gets rotated too. Can you confirm that this indeed solves the issue.

2- There is no setting for rendering layer, sorry.

Have a nice day


The example screenshot from my first post is when the rotation is at zero, by default without me touching anything, just setting up a basic mesh to follow a spline. If I rotate the input mesh then the box collider aligns properly but then it doesn't follow the spline correctly as shown here:
       

If I try to use the Rotation section of the Volume Spots module, nothing happens when trying to change the rotation using any of the modes. 

What works is to rotate the generated mesh by the negative value of the Input Meshes rotation, that aligns the mesh back to the spline while also keeping the right box collider but I feel like the Volume Spots module should do that but the rotation section doesn't do anything for any of my deformed meshes.
Edit: Actually this doesn't work either, the box collider goes bad when the spline rotates the mesh:
   

Here's the full example generator, is this how it should look to work? (The Volume Spots rotation doesn't do anything, regardless of the settings)
   
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Messages In This Thread
Box Collider Alignment - by Petusarian - 10-17-2024, 07:32 PM
RE: Box Collider Alignment - by _Aka_ - 10-18-2024, 12:14 AM
RE: Box Collider Alignment - by Petusarian - 10-18-2024, 11:16 AM
RE: Box Collider Alignment - by _Aka_ - 10-18-2024, 06:13 PM
RE: Box Collider Alignment - by Petusarian - 10-19-2024, 07:57 PM
RE: Box Collider Alignment - by _Aka_ - 10-21-2024, 10:28 AM

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