09-22-2024, 08:27 AM
Hello again,
thanks for taking the time.
I have made the changes proposed, but the issue persists, not sure if i am doing anything wrong.
All i have done is simply change the TestSplinePlatformScript with the one you provided. Then I tried all different combinations with script execution order again.
Since depending on the actual setup, the jitter may not be noticeable, but still there. What will confirm this as resolved would be setting the splineController speed to something high(100 for example) and see if the players position would change relative to the platform.
On a standard rigidbody moving platform(kinematic and on Interpolate) that moves linearly from point to point, i can set the speed of the velocity to any high value, even 1000, and the position of the player will remain unchanged.
I do not care about the high speed, i just want to ensure no unwanted behavior.
Again, thank you for taking the time.
thanks for taking the time.
I have made the changes proposed, but the issue persists, not sure if i am doing anything wrong.
All i have done is simply change the TestSplinePlatformScript with the one you provided. Then I tried all different combinations with script execution order again.
Since depending on the actual setup, the jitter may not be noticeable, but still there. What will confirm this as resolved would be setting the splineController speed to something high(100 for example) and see if the players position would change relative to the platform.
On a standard rigidbody moving platform(kinematic and on Interpolate) that moves linearly from point to point, i can set the speed of the velocity to any high value, even 1000, and the position of the player will remain unchanged.
I do not care about the high speed, i just want to ensure no unwanted behavior.
Again, thank you for taking the time.

