09-11-2024, 09:23 AM
Hi
Try this:
Vector3 tangent = controller.Spline.GetTangentByDistance(controller.AbsolutePosition);
instead of this:
Vector3 tangent = controller.Spline.GetTangent(controller.RelativePosition);
If the issue persists, please send me a minimal reproduction case, with all the information needed for me to reproduce the issue.
Have a nice day
Try this:
Vector3 tangent = controller.Spline.GetTangentByDistance(controller.AbsolutePosition);
instead of this:
Vector3 tangent = controller.Spline.GetTangent(controller.RelativePosition);
If the issue persists, please send me a minimal reproduction case, with all the information needed for me to reproduce the issue.
Have a nice day
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