06-25-2024, 11:18 AM
I see different ways, one of them being to create a script that would listen to the OnRefresh event of active splines in the scene, and on each refresh to make sure that all the splines` control points have a SpeedMetaData component attached to them.
The main members to use:
CurvySpline.OnRefresh
CurvySpline.ControlPointsList
Did this help?
The main members to use:
CurvySpline.OnRefresh
CurvySpline.ControlPointsList
Did this help?
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

