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Controler Speed from metadata
#5
I see different ways, one of them being to create a script that would listen to the OnRefresh event of active splines in the scene, and on each refresh to make sure that all the splines` control points have a SpeedMetaData component attached to them.
The main members to use:
CurvySpline.OnRefresh
CurvySpline.ControlPointsList
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Messages In This Thread
Controler Speed from metadata - by Bryan Thatcher - 05-23-2024, 06:18 PM
RE: Controler Speed from metadata - by _Aka_ - 05-24-2024, 08:41 AM
RE: Controler Speed from metadata - by _Aka_ - 06-25-2024, 11:18 AM

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