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Guide to custom placing stuff on spline
#12
Heya, thanks for the detail responses. Generators added an extra layer of complexity when it came to 2 things.

1 - Binding my own custom Wall behavior data onto them. (Being forced to add component my wall behavior on every refresh on the gameobjects it creates. 

2 - There was a lot of issues with when it refreshes. I found on single frame collision checks not firing off when needed with the curvygenerator. Almost as if there was a 1 frame delay. Also a lot of state changes I needed seemed finicky with its pooling as well. I can do some more tests, but I found it didn't work great when trying to move a spline, updating the wall blocks, and then trying to refresh state or collision data.

Another problem is that its still not fast enough for what I need. I'm getting 30ms when trying to move the splines around with deformation. That's far too low for something realtime.

CurvyGenerator also only allows the choice of picking 3 of the default updates to pick when to update. Which I believe is conflicting with my collision/state code
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RE: Guide to custom placing stuff on spline - by Lupos - 11-23-2023, 02:05 AM

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