Hi
TF is not proportional to distance. More about this here: https://www.youtube.com/watch?v=rP0zuAEoVJw
It would be best to use GetTangentByDistance
The way you compute the angle is invalid in a lot of cases. You can use Unity's Vector3.Angle, or a custom method if Unity's method is not precise enough.
TF is not proportional to distance. More about this here: https://www.youtube.com/watch?v=rP0zuAEoVJw
It would be best to use GetTangentByDistance
The way you compute the angle is invalid in a lot of cases. You can use Unity's Vector3.Angle, or a custom method if Unity's method is not precise enough.
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Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

