Hi
TF is not proportional to distance. More about this here: https://www.youtube.com/watch?v=rP0zuAEoVJw
It would be best to use GetTangentByDistance
The way you compute the angle is invalid in a lot of cases. You can use Unity's Vector3.Angle, or a custom method if Unity's method is not precise enough.
TF is not proportional to distance. More about this here: https://www.youtube.com/watch?v=rP0zuAEoVJw
It would be best to use GetTangentByDistance
The way you compute the angle is invalid in a lot of cases. You can use Unity's Vector3.Angle, or a custom method if Unity's method is not precise enough.
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.

