Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Best practice for controllers slowing down/speeding up along the spline
#1
Hello all!

I'm trying to build a race circuit viewed from the top, with cars (as dots) moving along the path, like this:

[Image: MNzqBpo.png]

To be somewhat credible, I don't want the cars to have uniform speed, as they should slow down at the entry of a turn, and speed up at the exit. I just need something simple however.

What would be the best way to achieve that? I was thinking maybe setting up multiple "slowdown" / "speedup" events along the path? In that case, could I pass along something like an AnimatedCurve as a parameter, to better control the change of speed, or am I limited to bool/float/string?

Thank you, cheers!
Reply


Messages In This Thread
Best practice for controllers slowing down/speeding up along the spline - by Curry - 08-06-2023, 10:04 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Best way to duplicate a spline with an offset Kapistijn 8 1,360 04-12-2026, 03:18 PM
Last Post: _Aka_
Smile Constant speed along a spline? tfishell 1 657 11-13-2025, 11:32 AM
Last Post: _Aka_
  SplineController Ignores Follow-Up and Chooses Wrong Spline Josenildo 7 4,462 07-29-2025, 09:15 PM
Last Post: _Aka_
  Curvy Line Renderer for UI Spline? gekido 7 6,222 07-13-2025, 07:11 PM
Last Post: _Aka_

Forum Jump: