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Volume Spots not even when "drawing" spline too fast at runtime.
#3
The Optimize to false didn't fix it, unfortunately.  I tried using the Rasterize Path module instead and the issue persists, but the whole spline "jitters" a bit as I draw now. So I reverted back to extrusion. (I included a screenshot so you can see if I did it right)

Here are some screenshots of my spline.  I have my Max Points per Unity set to 35, as I need to have it smooth. I add control points once a certain distance is reached, and change the rotation of said control point to match the surface under it. 
For example: if ((pointerPosition - lastControlPointPosition).magnitude > 3) {.... Add control point and rotate control point (lastControlPoint.transform.rotation = xxx)   } 

https://imgur.com/a/ZDMJvnq
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Messages In This Thread
RE: Volume Spots not even when "drawing" spline too fast at runtime. - by _RicO - 07-27-2023, 11:02 PM

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