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Volume Spots not even when "drawing" spline too fast at runtime.
#1
Hello again.

I ran into an issue in my app using Volume Spots in the generator. 

I currently "draw" my spline at runtime with my mouse. As I draw it adds the volume spots gameobjects. But if I draw too fast, it either skips some or doesn't get an "even" distribution. I have a "Space After" setting of 0.2 in the "Group" tab of Volume Spots.

In the Curvy Spline component, I tried changing the "Update In" to all options, and it doesn't seem to fix the issue.

Any recommendations or ideas what the issue can be?


Here's a gif of what happens: example

And here's my generator map if it helps (I set the spline at runtime, that's why it's missing there):

Generator
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Messages In This Thread
Volume Spots not even when "drawing" spline too fast at runtime. - by _RicO - 07-27-2023, 06:38 PM

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