07-18-2023, 10:59 AM
The solution is to use the absolute position in the controller, and instead of lerping between 0 and 1, you lerp between 0 and spline_length
The issue you encounter is because the relative position of the controller is not evenly distributed along the spline. This is explained here:
https://www.youtube.com/watch?v=rP0zuAEo...65&index=4
The issue you encounter is because the relative position of the controller is not evenly distributed along the spline. This is explained here:
https://www.youtube.com/watch?v=rP0zuAEo...65&index=4
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.

