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How to generate mesh on spline at runtime?
#6
Maybe I don't understand what you mean, but I have a value that I'm "lerping" from 0 - 1 in 2 seconds for example. I apply that value to the .To value and to the Spline Controller position (both using the "relative" option). The Spline's "BuildShapeExtrusion.To" animates perfectly linearly, but the SplineController.Position Eases in and Out for some reason. Even when I manually move the position slider, I can see it slows down at the end.
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RE: How to generate mesh on spline at runtime? - by _RicO - 07-17-2023, 02:59 PM

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