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Programming a first-person player/camera to follow a Curvy Spline
#2
Hi
This is doable using Curvy Splines:
You will probably need to use the Spline Controller component, which is one of the three available controllers.
This component allows to move an object along a spline. You can set the position and/or speed of the controller, both via editor/animator and API.
This tutorial shows how to do a simple setup of a controller:
https://www.youtube.com/watch?v=CPOfoIVbeCE

For more information, here is the user manual for the Controllers, followed by the API Reference of both SplineController, and the class it inherits from, CurvyController:
https://curvyeditor.com/documentation/controllers/start
https://api.curvyeditor.com/FluffyUnderw...oller.html
https://api.curvyeditor.com/FluffyUnderw...oller.html

Feel free to ask me for more details.
I hope this helped. Have a nice day
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
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Messages In This Thread
RE: Programming a first-person player/camera to follow a Curvy Spline - by _Aka_ - 05-21-2023, 05:03 PM

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