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Unable to convert GUI point to world ray if a camera has not been set up!
#4
No?
My steps to reproduce are:
- Create a new scene (empty, but with Main Camera by default)
- GameObject > Create Other > Curvy > Spline
- Uncheck Close Spline
- Select the first or last point of the spline, and then click Ins Before or Ins After respectively

With the main camera present throughout. As far as I can tell, it happens regardless of whether a camera is in the scene or not.
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