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Delete CurvySplineSegment from the start of a Spline causes UV's to change
#5
Hi,

I found a way to make GameObjectToMesh beautifully without multiple generators. I simply disable autoRefresh, then I also don't refresh when I delete a segment and I refresh whenever I add a new segment
and during that stage for some reason whatever segments (Control points) that got deleted then don't affect the UV's when the generator is refreshed after adding new control points!

Hope this helps anyone who might run into the same issue.

Thanks once again!
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Messages In This Thread
RE: Delete CurvySplineSegment from the start of a Spline causes UV's to change - by studentloan - 06-14-2022, 12:51 PM

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