Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Delete CurvySplineSegment from the start of a Spline causes UV's to change
#4
Hi,

Unfortunately I just realized I don't use the BuildVolumeMesh module, I am instead using the GameObjectToMesh and DeformMesh module and this doesn't seem to have a way to
set the UVOffset that I am aware off on MaterialSetttings. (Btw, there's a typo in MaterialSetttings of the BuildVolumeMesh module in the source code)

Is there a way to set the UV offset so that I can use multiple generators for the DeformMesh/GameObjectToMesh module?

Thank you
Reply


Messages In This Thread
RE: Delete CurvySplineSegment from the start of a Spline causes UV's to change - by studentloan - 06-14-2022, 10:03 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline Spots from 2 samples. BitBlit 8 619 06-30-2026, 11:49 AM
Last Post: _Aka_
  Best way to duplicate a spline with an offset Kapistijn 8 2,039 04-12-2026, 03:18 PM
Last Post: _Aka_
Smile Constant speed along a spline? tfishell 1 860 11-13-2025, 11:32 AM
Last Post: _Aka_
  SplineController Ignores Follow-Up and Chooses Wrong Spline Josenildo 7 4,874 07-29-2025, 09:15 PM
Last Post: _Aka_

Forum Jump: