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"Stretch to end" for CreateGameObjects
#2
Hi

About issue n°2: yes, your assumption is right. You can make your pooled game objects implement the IPoolable interface. By doing so, you can make your pooled objects execute custom code before and after pooling. You can clear the valid/invalid state in these methods.

I will come back to you soon about issue n°1

Have a nice day
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RE: "Stretch to end" for CreateGameObjects - by _Aka_ - 05-29-2022, 06:37 PM

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