Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ball jumps on colliders edges
#9
(04-26-2022, 06:50 AM)Sacryn Wrote: If thats the case, use shape extrusion instead of mesh deformation (...)

I completely agree. I recommend using the Shape Extrusion module.



(04-26-2022, 06:50 AM)Sacryn Wrote: Side request for _Aka_ could you add a option to build render-mesh separate from the collision mesh. I've personally run into cases where I want to use a different shape for the collider. And this issue is probably one such case. The only way right now is to use two separate game objects, one with the renderer turned off and the other with the collider turned off. Would have been sweet with a Create Mesh node with two inputs; V Mesh and a separate V Collider.


Noted, thanks for the feedback.
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Messages In This Thread
Ball jumps on colliders edges - by Dmitrii_Dzh - 04-24-2022, 07:50 AM
RE: Ball jumps on colliders edges - by _Aka_ - 04-24-2022, 01:43 PM
RE: Ball jumps on colliders edges - by Sacryn - 04-25-2022, 09:31 AM
RE: Ball jumps on colliders edges - by _Aka_ - 04-25-2022, 01:17 PM
RE: Ball jumps on colliders edges - by _Aka_ - 04-25-2022, 04:26 PM
RE: Ball jumps on colliders edges - by Sacryn - 04-26-2022, 06:50 AM
RE: Ball jumps on colliders edges - by _Aka_ - 04-26-2022, 02:17 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
Information Questions regarding spline colliders and collisions with rigidbodies Spyboticer 7 4,353 01-20-2025, 12:25 PM
Last Post: _Aka_
  Tunnel Colliders and Looping Meshes Petusarian 5 3,121 07-17-2024, 02:36 PM
Last Post: _Aka_
  Rough edges on tight corners migwellian 5 3,713 03-20-2023, 09:48 AM
Last Post: migwellian
  Scale Deform Mesh Along Spline? / aligning colliders MamasToast 9 5,969 10-31-2022, 03:44 AM
Last Post: tairoark

Forum Jump: