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Ball jumps on colliders edges
#7
(04-25-2022, 04:26 PM)_Aka_ Wrote: You will have to set Group Meshes to false, in your Create Track module.
https://curvyeditor.com/documentation/ge...oup_meshes
Basically Group Meshes combine similar meshes together, but when deforming meshes, every mesh is considered as different, so none is combined.
Did this work?

I managed to create 1 common mesh, but it build a single Mesh collider, in the same way, as it was for independent once.
Is it me who making it wrongly? or is it the regular way of script work?

   

If it's a regular way to create a single mesh, then it doesn't help and it's just sharing the same issue with independent ones.
Perhaps it is possible to set logic that every next mesh will be a bit lower than the previous one?
   

Best Regards, Dmitrii
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Messages In This Thread
Ball jumps on colliders edges - by Dmitrii_Dzh - 04-24-2022, 07:50 AM
RE: Ball jumps on colliders edges - by _Aka_ - 04-24-2022, 01:43 PM
RE: Ball jumps on colliders edges - by Sacryn - 04-25-2022, 09:31 AM
RE: Ball jumps on colliders edges - by _Aka_ - 04-25-2022, 01:17 PM
RE: Ball jumps on colliders edges - by _Aka_ - 04-25-2022, 04:26 PM
RE: Ball jumps on colliders edges - by Dmitrii_Dzh - 04-25-2022, 06:01 PM
RE: Ball jumps on colliders edges - by Sacryn - 04-26-2022, 06:50 AM
RE: Ball jumps on colliders edges - by _Aka_ - 04-26-2022, 02:17 PM

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