Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spline object follow another Object
#2
Hi

Assuming object A is following object B, here is a bit of code (from the top of my head, might not compile) that would keep A 50m behind B:

float bTF = yourSpline.GetNearestTF(B.transform.position, Space.World);
float bDistance = yourSpline.TfToDistance(bTF);
A.transform.position = yourSpline.InterpolateByDistance(bDistance - 50);

You can keep track of bTF or bDistance from the previous frame to distinguish if B is moving forward or backward.
Otherwise, when it comes to ready made components, Spline Controller is the one you will probably need the most.

Did this help?

Have a nice day
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: Spline object follow another Object - by _Aka_ - 02-02-2022, 04:33 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline Issue Leading to Unity Freeze Pankaj09 1 227 08-24-2026, 11:28 PM
Last Post: _Aka_
  Connecting Multiple Spline Nodes Issue Ritesh Kadam 1 179 08-22-2026, 11:24 PM
Last Post: _Aka_
  Spline Spots from 2 samples. BitBlit 8 1,113 06-30-2026, 11:49 AM
Last Post: _Aka_
  Best way to duplicate a spline with an offset Kapistijn 8 2,511 04-12-2026, 03:18 PM
Last Post: _Aka_

Forum Jump: