Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Root Motion on Spline
#2
Hi
Thank you for the compliment, always makes me happy to read them Smile
I think this is what you are looking for (possible typos)
var normalizedLength = spline.TfToDistance(carTf) / spline.Length;
Did it work?
Have a nice day

PS: being a French speaker, I found your nickname very funny, then I searched it on the internet. Thanks for making me discover what a puddingchomeur is Big Grin
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
Reply


Messages In This Thread
Root Motion on Spline - by puddingchomeur - 01-25-2022, 06:27 PM
RE: Root Motion on Spline - by _Aka_ - 01-26-2022, 10:12 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline Issue Leading to Unity Freeze Pankaj09 1 234 08-24-2026, 11:28 PM
Last Post: _Aka_
  Connecting Multiple Spline Nodes Issue Ritesh Kadam 1 183 08-22-2026, 11:24 PM
Last Post: _Aka_
  Spline Spots from 2 samples. BitBlit 8 1,122 06-30-2026, 11:49 AM
Last Post: _Aka_
  Best way to duplicate a spline with an offset Kapistijn 8 2,517 04-12-2026, 03:18 PM
Last Post: _Aka_

Forum Jump: