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Control of an object that uses a spline
#4
As long as your frame rate is higher that 10 FPS, the duration of a frame is less than 0.1s, meaning that a WaitForSeconds(0.1f) will delay the execution for at least a frame, thus the problem. The solution you found seems good to me
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
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RE: Control of an object that uses a spline - by _Aka_ - 09-15-2021, 08:11 PM

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