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Spot Generator resetting some values after Script compilation
#11
Awesome , that fixed the problem. I think the issue was because of OnAfterDeserialize() when unity automatically called the implementation of  UnityEngine.ISerializationCallbackReceiver it was resetting translation, rotation and scale values because of version was null for first time only.

Your outstanding support and effort you putting is really priceless, thanks for every second you spent  on it. much appreciated  Big Grin
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RE: Spot Generator resetting some values after Script compilation - by Mos Def - 05-25-2021, 05:16 AM

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