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Get position on spline relative to world position
#9
(05-19-2021, 01:18 AM)smackledorf Wrote:
(05-10-2021, 07:07 AM)_Aka_ Wrote: Hi
I believe you need to use the CurvySpline.GetNearestPointTF()
Have a nice day

Hello, is there a function for the opposite effect? Ability to plug in a TF and get the world position of that point at the the spline? I want to get the world position on the spline that is closest to my player as a Vector

Since posting this I figured out the solution, nevermind! For those who stumble here in the future:

Code:
Vector3 P;

float pTf = currentSpline.GetNearestPointTF(transform.position, out P);

Where P is the world position of that TF!
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Messages In This Thread
RE: Get position on spline relative to world position - by smackledorf - 05-19-2021, 05:06 AM

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