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Circle shape spline normals are not straight ?
#1
Hello, I just got the asset !

I realised that the basic circle shape you can choose when using a generator has angled normals, which is quite problematic in my use case, because I need to displace the mesh vertices according to straight normals. Is there any reason for that, and/or any solution ?

Thanks a lot !

Vincent.

EDIT : Here's an image to make things more clear. As you can see, the normals are not pointing towards the circle center.

[Image: ice-screenshot-20210501-000806.png]
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Messages In This Thread
Circle shape spline normals are not straight ? - by VincentAalbertsberg - 04-30-2021, 10:19 PM

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