01-20-2021, 07:37 PM
That method do exist. Here is how to use it
CurvySpline.GetNearestPointTf(inputPosition, out outputPosition, Space.World)
CurvySpline.GetNearestPointTf(inputPosition, out outputPosition, Space.World)
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.

