11-21-2020, 11:39 AM
Hi,
Maybe the instance is destroyed twice? Can you send me a reproduction project. If it is not possible, can you send me the code destroying the CurvySplineSegments?
All shapes are inheriting from CurvyShape, like CSCircle. You can add such classes either to a gameobject (AddComponent<>()) with a spline, or without (in that case the spline script will be created automatically)
To get the position of a control point: spline.ControlPointsList[i].transform.position
Did I miss something?
Have a nice day
Maybe the instance is destroyed twice? Can you send me a reproduction project. If it is not possible, can you send me the code destroying the CurvySplineSegments?
All shapes are inheriting from CurvyShape, like CSCircle. You can add such classes either to a gameobject (AddComponent<>()) with a spline, or without (in that case the spline script will be created automatically)
To get the position of a control point: spline.ControlPointsList[i].transform.position
Did I miss something?
Have a nice day
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

